Closed rickygai closed 10 months ago
This issue is not related to this extension; it's a problem somewhere in the Godot Engine and you should file a bug there.
This extension really does not attempt to support C#/dotnet in any capacity, and I don't know how any other those systems work inside the Engine/Editor either.
Personally, I consider the "Connect a Signal to a Method" dialog to be an unhelpful anti-pattern and I always advise against its use.
Godot version
4.1.1
VS Code version
1.82.2
Godot Tools VS Code extension version
1.3.1
System information
Windows 11
Issue description
However, if I disable the external editor, the signal connect routine shown up under Godot C# IDE but placed out of the scope of the class.
Please advise.
Steps to reproduce