Closed fleetfoxx closed 11 months ago
This extension only deal with GDScripts. The errors are coming from the C# extension, I'm afraid. I remember there's an option in Godot's tools menu to fix this, but I forgot how to do it.
Indeed it does. I had issues with syntax highlighting in Godot 3 that seemed to be resolved after I installed this extension. However, I can confirm syntax highlighting is still present after disabling this extension while using Godot 4. My mistake for attributing this issue to godot-tools
. Thank you for the help, I'll look around for the option you mentioned.
Godot version
4.1.1.stable.mono
VS Code version
1.82.2
Godot Tools VS Code extension version
1.3.1
System information
Windows 11
Issue description
When using the custom signal syntax for C# described in the docs, the signal name is marked as a compiler error CS0117 "'Node.SignalName' does not contain a definition for 'MyCustomSignal'" despite compiling successfully in the editor.
Steps to reproduce