The instructions for configuring the launch.json should add that the address to the server should include a protocol, for example tcp://127.0.0.1. Without it godot will fail to launch with an error complaining about the protocol in the --remote-debug flag.
After configuring the launch script the launched instance of the game just hangs at the splash screen if I have a breakpoint set.
If I remove the breakpoint, the game launches, but I am unable to set a breakpoint.
Godot version
Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3598) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
VS Code version
1.64.2
Godot Tools VS Code extension version
1.3.1
System information
Windows 11
Issue description
The instructions for configuring the launch.json should add that the address to the server should include a protocol, for example
tcp://127.0.0.1
. Without it godot will fail to launch with an error complaining about the protocol in the--remote-debug
flag.After configuring the launch script the launched instance of the game just hangs at the splash screen if I have a breakpoint set.
If I remove the breakpoint, the game launches, but I am unable to set a breakpoint.
Steps to reproduce
results:
workaround: