Closed mlsvrts closed 8 months ago
Thanks for catching that, and congrats on your first contribution!
Thanks for catching that, and congrats on your first contribution!
No problem! I was very happy to find that, besides this small issue, the debugger upgrade has made Godot 4 debugging integration very painless; thanks for your work on it!
the debugger upgrade has made Godot 4 debugging integration very painless; thanks for your work on it!
That's great to hear! There's more work to do, but it should way more stable and reliable than before.
The previous version detection would fail to detect some versions of godot (e.g 4.1.1.stable.mono.official.bd6af8e0e), resulting in an unclear error message. This commit makes a minor change to slightly improve the robustness of the version detection regex.
With this change I can run and debug my project with godot 4.1.1, and breakpoints even work 😄