godotengine / godot-vscode-plugin

Godot development tools for VSCode
MIT License
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breakpoint cancellation fails to synchronize #543

Closed funny-cat-happy closed 9 months ago

funny-cat-happy commented 10 months ago

Godot version

Godot v4.2.stable - Windows 10.0.22621 - GLES3 (Compatibility) - Intel(R) HD Graphics 4000 (Intel Corporation; 10.18.10.4252) - Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 Threads)

VS Code version

1.84.2

Godot Tools VS Code extension version

1.3.1

System information

win11

Issue description

https://github.com/godotengine/godot-vscode-plugin/assets/53287533/e37bb707-7860-4cd2-bf26-c0fbe07dd292

If I cancel a breakpoint, it can not synchronize to godot. But godot breakpoint can synchronize to godot.

Steps to reproduce

follow https://github.com/godotengine/godot-vscode-plugin/issues/389#issuecomment-1782257104 to config. reproduce like above video.

LeifintheWind commented 10 months ago

Similar/duplicate(?) of issue #518

funny-cat-happy commented 9 months ago

Similar/duplicate(?) of issue #518

yes.