Very Very , The c# was attached during execution, and the gdscript was executed within the project.
First of all, it seems that debugging is not possible by mixing the c# code and gdscript.
So it would be nice if there was information that only one language was set and used.
Proposed solution
I would like to add a detailed description of launch.json and taks.json, and I would like to add a detailed description of 6005,6006,6007 ports due to lack of description of the ports.
I knew in raunch.json that godot and godot-mono are different in type setting. I think there's not enough explanation for this.
Godot version
4.2
VS Code version
1.85.2
Godot Tools VS Code extension version
1.3.1
System information
mac os & windows
Problem statement
Spent a day setting vscode. I found the difference between gdscript and c# vscode setting.
I used this launch.json file
Very Very , The c# was attached during execution, and the gdscript was executed within the project. First of all, it seems that debugging is not possible by mixing the c# code and gdscript. So it would be nice if there was information that only one language was set and used.
Proposed solution
I would like to add a detailed description of launch.json and taks.json, and I would like to add a detailed description of 6005,6006,6007 ports due to lack of description of the ports.
I knew in raunch.json that godot and godot-mono are different in type setting. I think there's not enough explanation for this.