When opening Godot though the "Open workspace with Godot Editor" button in VSCode you can't open script files using the FileSystem browser (or "Quick Open...") in the editor, the terminal in VSCode prints this error:
node:internal/modules/cjs/loader:1087
throw err;
^
Error: Cannot find module '/Users/rktprof/Documents/Projects/test-project'
at Function._resolveFilename (node:internal/modules/cjs/loader:1084:15)
at node:internal/modules/cjs/loader:929:27
at Function._load (node:electron/js2c/node_init:2:13357)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:96:12)
at node:internal/main/run_main_module:23:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Node.js v18.17.1
Steps to reproduce
Open Godot
Open a script file using the FileSystem browser -> VSCode will open that file
Close Godot
Open Godot using the "Open workspace with Godot Editor" that shows up in VSCode
Open a script file using the FileSystem browser like before -> VSCode Terminal will print the error above
Godot version
4.2.1
VS Code version
VSCodium 1.87.2
Godot Tools VS Code extension version
2.0.0
System information
macOS 14.4
Issue description
When opening Godot though the "Open workspace with Godot Editor" button in VSCode you can't open script files using the FileSystem browser (or "Quick Open...") in the editor, the terminal in VSCode prints this error:
Steps to reproduce