Open hsandt opened 3 months ago
v4.2.1.stable.official [b09f793f5]
1.86.2
2.0.0
Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 860M (nvidia; 535.161.07) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads)
I added a conditional breakpoint that should be false, but it still hits. Then I noticed it was marked with a warning sign, and on hover it says:
Breakpoints of this type are not supported by the debugger Condition: false
https://github.com/godotengine/godot-vscode-plugin/issues/267 is closed so conditional breakpoints should be supported.
My launch.json is:
{ // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "GDScript: Launch Project", "type": "godot", "request": "launch", "project": "${workspaceFolder}", "debug_collisions": false, "debug_paths": false, "debug_navigation": false, "additional_options": "" } ] }
Am I missing some configuration?
false
I think this might be more of a missing feature, but it could probably be added on the IDE side by manually evaluating conditions.
Godot version
v4.2.1.stable.official [b09f793f5]
VS Code version
1.86.2
Godot Tools VS Code extension version
2.0.0
System information
Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 860M (nvidia; 535.161.07) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads)
Issue description
I added a conditional breakpoint that should be false, but it still hits. Then I noticed it was marked with a warning sign, and on hover it says:
https://github.com/godotengine/godot-vscode-plugin/issues/267 is closed so conditional breakpoints should be supported.
My launch.json is:
Am I missing some configuration?
Steps to reproduce
false
to make it obvious it shouldn't hit.