godotengine / godot-vscode-plugin

Godot development tools for VSCode
MIT License
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For me 2.0.0 is broken #641

Open Jeremi360 opened 2 months ago

Jeremi360 commented 2 months ago

Godot version

4.1.2 and 4.2

VS Code version

1.88.0

Godot Tools VS Code extension version

2.0.0

System information

CachyOS (Arch Linux Distro)

Issue description

For me this update make me go back to 1.3.1:

How godot run in vscode terminal in 1.3.1 version of addon: image

And now it is now: image

Please revert those changes or something!

Steps to reproduce

  1. Just compere extension versions 1.3.1 and 2.0 on Linux
  2. Try to remove/broke some working GDScript using vscode with addon version 2.0 and see that Godot dosen't notice this at all.
  3. Try to open Godot docs in vscode using both versions of addon
  4. Try to connect to Godot in vscode using both versions of addon
Calinou commented 2 months ago

change "godotTools.scenePreview.openDocumentation" to something else for no reason,

I have to remind you that we have a Code of Conduct. Please stay constructive, and assume good faith about contributors' intentions behind making changes.

Jeremi360 commented 2 months ago

Sorry, I English is not my native language and also I wasn't ever that this project uses Godot's Code of Conduct - I didn't want to sound mean - I just was frustrated when I wrote it, as bug with not refreshing code by Godot, took my job back a few days.

Jeremi360 commented 2 months ago

I rephrase that sentence to:

changed godotTools.scenePreview.openDocumentation to godot-tool.list_native_classes, new name is cofusing - it dosen't say that you can use it to read docs