Closed DaelonSuzuka closed 1 week ago
"Pinning" a scene in the Scene Preview was being confused with "pinning" a scene as the debug/launch target.
Renaming it to "locking" and changing the associated icons should help prevent this confusion in the future.
I added commands for opening the Scene Preview's target scene, and the "main script" of the target scene, if it exists:
I also added the existing "refresh scene preview" command as a button.
"Pinning" a scene in the Scene Preview was being confused with "pinning" a scene as the debug/launch target.
Renaming it to "locking" and changing the associated icons should help prevent this confusion in the future.