Closed schuberty closed 1 week ago
I can't point to a particular commit, but I vaguely remember fixing this error. You could download and install the dev build from the readme, if you want to try that out. (Fair warning, master
currently has a fairly bad bug in the GDScript formatter, which I should have fixed in a day or so.)
Awesome, I'm glad that fixed it!
edit 2 days later: wierd, I deleted a comment by @schuberty because it was doubleposted, but now I don't see ANY comments from him. Maybe it wasn't a double post but just a display glitch, and I deleted the single comment? If so, that wasn't my intent, and I'll make sure to refresh before the next time I clean up a thread....
@DaelonSuzuka it was just my thanking you, them you responded and I saw it was deleted and I was 😵💫
But no problem I just thought it was some bugged bot hehe
Godot version
v4.2.2.stable.official [15073afe3]
VS Code version
1.90.2 5437499feb04f7a586f677b155b039bc2b3669eb x64
Godot Tools VS Code extension version
2.0.0
System information
Nobara Linux 38 (KDE Plasma) x86_64
Issue description
My current setup is based in Linux (Fedora/Nobara) using Godot with VSCode, I did the recommended setup (GitHub - godotengine/godot-vscode-plugin: Godot development tools for VSCode 3, etc) but when I try to run the project it only shows a dialog with the following:
My launch.json is:
And my
godotTools.editorPath.godot4
are point to the correct executable.And in the output of Godot Debugger at VSCode I get:
Anyone have a clue of what might be the issue?
Steps to reproduce
I just have the extension downloaded and the setup description in the README Configuration part.