Open lyuma opened 1 month ago
Feedback from reviewers:
Use extreme caution when changing the importer of an existing .fbx from FBX2glTF to ufbx: the two will have different node hierarchies, which will break modifications made in instanced scenes, NodePath references in scripts, affect rest poses of skeletons and possibly mix up surface override materials due to the change in surface ordering.
Was suggested to emphasize this more. Our current users are our most important users and the primary readers of the blog. Not everyone will go to the bottom of the page.
I would like some note of this feature https://github.com/godotengine/godot/issues/90314#issuecomment-2044107516 since our users mostly are from blender fbx but we are biasing towards the fbx sdk.
The ufbx FBX importer is a big shift in import format support, and there are some gotchas and new features that users should know about.
This is still a draft for now since it does not yet have pictures.