Open TokageItLab opened 1 month ago
I added a tutorial about creating a custom SkeletonModifier3D. Note that it depends on the following two PRs. So those must be merged before publishing this article.
@clayjohn @coppolaemilio May I request proofreading for publication?
SkeletonModifier3D was implemented by https://github.com/godotengine/godot/pull/87888 with some Skeleton processes reworking. This article is intended to help community users understand the modification process and enable them to develop custom IK, physical bone and etc.