Closed Zylann closed 6 years ago
Is this still reproducible in Godot 3.0 RC1?
Went a bit further, and curiously, wireframe works with SphereMesh, it also works with PlaneMesh, but NOT with QuadMesh:
And because I see patterns: https://github.com/godotengine/godot/issues/10979 (notice QuadMesh is also the only one to suffer selection issues)
Checked this issue - its fixed in master branch
Godot 3.0 alpha1 Windows 10 64 bits nVidia geforce 940M
I noticed wireframe mode does't turn particles into wireframe, are they supposed to be able to render this way?