godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Gridmap grid floor is flickering #12321

Closed Zylann closed 4 years ago

Zylann commented 7 years ago

Godot 3.0 Windows 10 64 bits nVidia 940M

The floor grid of Gridmap is z-fighting and flickering with the normal grid. Any way to make it drawn over it but not above everything?

image

djrm commented 6 years ago

one quick and dirty solution would be to add a small offset to the gridmap points.

mhilbrunner commented 6 years ago

First of all thank you for your report and sorry for the delay.

We released Godot 3.0 in January 2018 after 18 months of work, fixing many old issues either directly, or by obsoleting/replacing the features they were referring to.

We still have hundreds of issues whose relevance/reproducibility needs to be checked against the current stable version, and that's where you can help us. Could you check if the issue that you described initially is still relevant/reproducible in Godot 3.0 or any newer version, and comment about it here?

For bug reports, please also make sure that the issue contains detailed steps to reproduce the bug and, if possible, a zipped project that can be used to reproduce it right away. This greatly speeds up debugging and bugfixing tasks for our contributors.

Our Bugsquad will review this issue more in-depth in 15 days, and potentially close it if its relevance could not be confirmed.

Thanks in advance.

Note: This message is being copy-pasted to many "stale" issues (90+ days without activity). It might happen that it is not meaningful for this specific issue or appears oblivious of the issue's context, if so please comment to notify the Bugsquad about it.

qarmin commented 5 years ago

Still happens with 3.1 72db300 qwgasg

KoBeWi commented 4 years ago

The flickering still happens in 3.2.2 beta4, but it's fixed in 84abf5a97 Hard to tell what exactly fixed this, due to new renderer and stuff.

Calinou commented 4 years ago

This could be worked around in the 3.2 branch by slightly offsetting the GridMap grid so it's always 0.01 units above or something.