Closed Zylann closed 4 years ago
one quick and dirty solution would be to add a small offset to the gridmap points.
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Still happens with 3.1 72db300
The flickering still happens in 3.2.2 beta4, but it's fixed in 84abf5a97 Hard to tell what exactly fixed this, due to new renderer and stuff.
This could be worked around in the 3.2
branch by slightly offsetting the GridMap grid so it's always 0.01 units above or something.
Godot 3.0 Windows 10 64 bits nVidia 940M
The floor grid of Gridmap is z-fighting and flickering with the normal grid. Any way to make it drawn over it but not above everything?