Closed nylnook closed 6 years ago
Those dynamic_cast
s should probably be replaced with static_cast
s.
ref: #12641
@AndreaCatania Godot is built without runtime type information (-fno-rtti
) on some platforms, can you solve this without dynamic_cast
?
I'll check if it's possible. I let you know
On Nov 15, 2017 11:07 PM, "Leon Krause" notifications@github.com wrote:
@AndreaCatania https://github.com/andreacatania Godot is built without runtime type information (-fno-rtti) on some platforms, can you solve this without dynamic_cast?
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I think you could use btCollisionShape::isConvex().
Thanks a lot for the fix, but I'm sorry there is still work to do... : #13078
Sorry, this is really fixed... thanks everyone !
Operating system or device, Godot version, GPU Model and driver (if graphics related): Arclinux 64bit, Godot 3 Compiled today
Issue description: I tried to compile the Webassembly templates today to test if #11804 was indeed fixed, but compilation failed with Bullet:
Am I doing something wrong (but it's not the first time I do this), or is there a bug with the fresh add of Bullet ?
Thanks for your work !