Closed kubecz3k closed 6 years ago
@bojidar-bg ?
Found the issue, not sure if it is fixable before 3.0:
One way to fix this would be to allow for a new array to be created in the subscene, instead of editing the old one. Also, the "Changes might be lost" popup doesn't show up properly.
Looks slightly related to #12205.
Moving to 3.1 as per https://github.com/godotengine/godot/pull/15368#issuecomment-355975450.
Operating system or device, Godot version, GPU Model and driver (if graphics related): af27414b1c10173584539186e396668a899e06b2 Ubuntu 17.04
Issue description: This is an issue that reveals quite often since I'm on 3.0 I'm not always able to reproduce it from scratch, but when it happens it's permanent. Also for the issue to happen, user need to close every scene in which given tool subscene is instanced (even if not directly). I'm quite sure this is 3.0 related issue since I'm using array nodepaths this way since a long time, also this issue is for sure not very fresh, I tried to track it down couple of times already. Short video description: https://youtu.be/1fjAQXu49TY (the subscene don't need to be in tool mode for this to happen as it turned out)
Steps to reproduce: You can check video for quick 40s reproduction process with provided sample
Link to minimal example project: ExportedNodePathArraySave.zip