Closed Zylann closed 6 years ago
Haven't had problems with OBJ files. Would have liked to have an example of that OBJ scene. Closing for now, please reopen if you can have a reproduction sample.
Like any random crash, I can't reproduce it like magic^^" Also I noticed that about half crashes I get are because MSVC debugger makes them more "likely" (because uninitialized memory is set to some kind of pattern)
If so, a test scene would still work, so it can run on sanitizer
On Dec 26, 2017 3:56 PM, "Marc" notifications@github.com wrote:
Like any random crash, I can't reproduce it like magic^^" Also I noticed that about half crashes I get are because MSVC debugger makes them more "likely" (because uninitialized memory is set to some kind of pattern)
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Still experiencing crashing when importing new models but not updating existing ones. If your test won't crash, then I have a suspicion that maybe it's not the importer or file itself but instead something else that is in the project that is causing crashes as a side effect.
@TheConceptBoy: Considering the original issue is from 2017, I guess you're experiencing a new issue with a similar symptom. Open a new issue please.
Godot 3.0 master Windows 10 64 bits, with MSVC debugger attached
I modified an existing OBJ file in my project by adding new meshes in it. I focused Godot, which began to reimport it (The scene containing it was also opened). Then 15 seconds later, it crashed and the debugger raised an exception with the following call stack:
script_instance seems to contains garbage (its address has a recognizable alternating pattern and its __vfptr is 0x0) but maybe this propagated from earlier. Unfortunately I can't see much more (StringName, String or any kind of Godot containers are opaque to my debugging interface :( )
Then I reopened Godot and the mesh appears to have been correctly imported.
This crash is random, it's not 100% repro so far.
Full log of the session, I just opened Godot, moved around, instanced a MeshInstance, removed it, decided I would do this in Blender, exported, got back to Godot and boom