godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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automatic level of detail generation #1457

Closed cheece closed 4 years ago

cheece commented 9 years ago

hello, automatic level of detail generation would be really useful, it reduces project size and working time with the only disadvantage of higher load time, in addition to automatic level of detail generation, automatic level of detail sincronization of morph targets would be really good,

bojidar-bg commented 8 years ago

Slight bump, just so that this issue doesn't disappear forever :smile:

reduz commented 7 years ago

There are some plans for this, but will be moved to 3.1. Ran out of time for 3.0

aaronfranke commented 4 years ago

I believe @fire has been working on this, pinging to let him know this issue exists.

fire commented 4 years ago

Here's what I have so far.

https://cdn.discordapp.com/attachments/691293474833563659/696517082392559616/Screen_Recording_2020-04-05_at_5.28.19_PM.mov

LOD on Blendshapes.

17748 indexed verts lod3 <- 27552 indexed verts lod0

We begin with a merged scene. (That's another proposal...)

2020-04-06 15 09 09

Here is the automatic LOD generation.

2020-04-06 15 09 15

Notice errors on thin cards.

2020-04-06 15 09 02

Calinou commented 4 years ago

Closing in favor of https://github.com/godotengine/godot-proposals/issues/657, as feature proposals are now tracked on the Godot proposals repository. @fire Feel free to repost your comment there :slightly_smiling_face: