Closed ghost closed 4 years ago
I can't speak for 2
and 3
, but 1
already exists. Rulers are on by default now, and just like most graphic editors, you can drag guides out of the rulers, and delete them by dragging them back onto the ruler.
Although you can't grab within the scene; you need to grab where it goes into its perpendicular ruler.
i.e. A vertical guide can be created by dragging from the vertical ruler into the scene, and the guide then destroyed by grabbing it from where it overlays the horizontal ruler, and dragging it back over the vertical ruler.
1 is already done.
3 is mostly done / done in a different way, see UI tutorial - though I don't think there is a nice tutorial on scaling UI with resolution yet.
@RabbitB @mhilbrunner XD Ok I didn't notice the view settings for the Rulers and Grid. Rule of Thirds would still be nice, especially for cutscenes and other game compositing. Thank you for the help.
I agree it could be useful, although probably more for 3.1+ at this point.
Maybe the rule of third can be implemented in the preview mode for a camera. The two others are already here, thus I change the issue title. :)
@groud Thank you.
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This is a minor request for layout and compositing, specifically for GUI's or scene compositions.
1. Draggable guidelines in the 2D mode, with possible snapping as found in most graphic editors.
2. Rule of Thirds guides for both 2D and 3D mode, useful for compositing. Blender has some nice options for it under its camera settings.
3. Responsive layout features as seen in CSS3/Bootstrap such as grid, viewport width(vw) and height(vh), so games or applications created in Godot can change GUI layouts based on resolutions.
I'm a new user, so if some of these features exist, please let me know.