Closed YeldhamDev closed 1 month ago
@YeldhamDev Is this still valid in 3.2.4 beta2? I checked the project, but not sure what is the issue.
If I remember correctly:
The problem is that if the bit of code in the script is uncommented, the y
value of TextureRect
stops being updated, even if it just overrides the x
value.
And from testing right now, it seems that it still occurs.
Still happens in c2d55a4e1a353b75eb598277e9a6403fc6bfc4d5, the example has been updated.
Related to #92929.
Godot version: master: 37aab45
Issue description: I have an anchored control set fully to
Below
, but I also have a signal that manually changes therect_size.x
when its parent is resized. This makes the anchor be completely ignored.Minimal reproduction project: Example.zip