Closed paulloz closed 4 years ago
This seems handled by #27497 IINW (at least between C# and GDScript).
Closing, as the base feature seems to be handled now. If you still need something else to be added, please open a proposal on the Godot proposals repository.
Godot version:
master
/ 09732a1OS/device including version: Linux Mint 18.2 + Cinnamon 3.4.6
Issue description: Currently the process of calling functions in scripts defined in several languages is inconsistent. If I have 3 Nodes with a script attached (
GDScript
,CSharp
andVScript
) and a functionfoo
defined in each, I can do (commented lines show impossible options):From GDScript
From CSharp
From VScript, I guess it does not apply.
Not sure it would be that easy to totally skip the
.Call(...)
syntax in C#, but it sure is weird not being able to call directly VisualScript functions from GDScript when it's possible with C# methods.