Closed jonglae closed 4 years ago
Godot version:
3.0 RC2
OS/device including version:
ubunte 16.04(AMD 64x) GPU nvidia GTX630
Issue description:
basic project when i export android Suddenly godot crash exit
Steps to reproduce:
Minimal reproduction project:
buster@MDCT:~/go_com/godot3$ ./Godot_v3.0-rc2_x11.64 No touch devices found OpenGL ES 3.0 Renderer: GeForce GT 630/PCIe/SSE2 GLES3: max ubo light: 409 GLES3: max ubo reflections: 455, ubo size: 144 ARVR: Registered interface: Native mobile OPENING: /home/buster/godot_project/ghgh (::home::buster::godot_project::ghgh) No touch devices found OpenGL ES 3.0 Renderer: GeForce GT 630/PCIe/SSE2 GLES3: max ubo light: 409 GLES3: max ubo reflections: 455, ubo size: 144 ARVR: Registered interface: Native mobile buster@MDCT:~/go_com/godot3$ FOUND versionCode FOUND versionName FOUND package version number: 196608 ADDING: AndroidManifest.xml ADDING: classes.dex ADDING: lib/x86/libgodot_android.so ADDING: res/drawable-hdpi-v4/notification_bg_low_normal.9.png ADDING: res/drawable-hdpi-v4/notification_bg_low_pressed.9.png ADDING: res/drawable-hdpi-v4/notification_bg_normal.9.png ADDING: res/drawable-hdpi-v4/notification_bg_normal_pressed.9.png ADDING: res/drawable-hdpi-v4/notify_panel_notification_icon_bg.png ADDING: res/drawable-mdpi-v4/notification_bg_low_normal.9.png ADDING: res/drawable-mdpi-v4/notification_bg_low_pressed.9.png ADDING: res/drawable-mdpi-v4/notification_bg_normal.9.png ADDING: res/drawable-mdpi-v4/notification_bg_normal_pressed.9.png ADDING: res/drawable-mdpi-v4/notify_panel_notification_icon_bg.png ADDING: res/drawable-v21/notification_action_background.xml ADDING: res/drawable-xhdpi-v4/notification_bg_low_normal.9.png ADDING: res/drawable-xhdpi-v4/notification_bg_low_pressed.9.png ADDING: res/drawable-xhdpi-v4/notification_bg_normal.9.png ADDING: res/drawable-xhdpi-v4/notification_bg_normal_pressed.9.png ADDING: res/drawable-xhdpi-v4/notify_panel_notification_icon_bg.png ADDING: res/drawable/icon.png ADDING: res/drawable/notification_bg.xml ADDING: res/drawable/notification_bg_low.xml ADDING: res/drawable/notification_icon_background.xml ADDING: res/drawable/notification_tile_bg.xml ADDING: res/layout-v16/notification_template_custom_big.xml ADDING: res/layout-v21/notification_action.xml ADDING: res/layout-v21/notification_action_tombstone.xml ADDING: res/layout-v21/notification_template_custom_big.xml ADDING: res/layout-v21/notification_template_icon_group.xml ADDING: res/layout/downloading_expansion.xml ADDING: res/layout/notification_action.xml ADDING: res/layout/notification_action_tombstone.xml ADDING: res/layout/notification_media_action.xml ADDING: res/layout/notification_media_cancel_action.xml ADDING: res/layout/notification_template_big_media.xml ADDING: res/layout/notification_template_big_media_custom.xml ADDING: res/layout/notification_template_big_media_narrow.xml ADDING: res/layout/notification_template_big_media_narrow_custom.xml ADDING: res/layout/notification_template_icon_group.xml ADDING: res/layout/notification_template_lines_media.xml ADDING: res/layout/notification_template_media.xml ADDING: res/layout/notification_template_media_custom.xml ADDING: res/layout/notification_template_part_chronometer.xml ADDING: res/layout/notification_template_part_time.xml ADDING: res/layout/status_bar_ongoing_event_progress_bar.xml *******************GORRRGLE*********************** unicode error: invalid skip unicode error: invalid skip unicode error: invalid skip unicode error: invalid skip unicode error: invalid skip ADDING: resources.arsc handle_crash: Program crashed with signal 8 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fb074dc04b0] (??:0) [2] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xd93e04] (??:?) [3] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x9150a9] (??:?) [4] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xde80a8] (??:?) [5] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xed8cf4] (??:?) [6] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x4efc4a] (??:0) [7] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a05bd9] (??:?) [8] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a0136f] (??:?) [9] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a02379] (??:?) [10] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1122fa1] (??:?) [11] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x461b7d] (??:0) [12] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a05bd9] (??:?) [13] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a0136f] (??:?) [14] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a02379] (??:?) [15] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xff9f2f] (??:?) [16] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x461b7d] (??:0) [17] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a05bd9] (??:?) [18] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a0136f] (??:?) [19] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a02379] (??:?) [20] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x110519b] (??:?) [21] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xb91fba] (??:?) [22] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a067a0] (??:?) [23] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x199effa] (??:?) [24] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xf6b6b9] (??:?) [25] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xfc0954] (??:?) [26] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xfc21e4] (??:?) [27] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xfc236d] (??:?) [28] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x704ae0] (??:?) [29] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x1a05bd9] (??:?) [30] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x199f081] (??:?) [31] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xe72458] (??:?) [32] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0xedc9a2] (??:?) [33] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x4921fe] (??:0) [34] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x559588] (??:0) [35] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x452d9c] (??:0) [36] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fb074dab830] (??:0) [37] /home/buster/go_com/godot3/Godot_v3.0-rc2_x11.64() [0x45e5ff] (??:0) -- END OF BACKTRACE --
Closing in favor of #16093, which includes this report.
Godot version:
3.0 RC2
OS/device including version:
ubunte 16.04(AMD 64x) GPU nvidia GTX630
Issue description:
basic project when i export android Suddenly godot crash exit
Steps to reproduce:
Minimal reproduction project: