Closed sprite-1 closed 6 months ago
There doesn't appear to be a way to filter for folders or paths either, this doesn't work:
Does prefixing the folder with res:// work?
@neikeq Yes, it does. res://Assets/*
works, this fixed some of the issues I was having with exports.
This filter works bad. .json files are always exported, no mathers if are in this filter .txt files are included if are in the filter other personal extensions (EJ: .ajson, .tjson) never exports, no mathers if are in the filter. This should be fixed for 3.2....
Related (buggy, not fully accomplished) https://github.com/godotengine/godot/issues/9860
I am testing this problem in Godot 3.2 stable and in linux mint 19.02 it does not export the folder separately, in my case I want to use a .txt file from the application but it does not export the file.txt
If I export the project by choosing only the scenes and since I am using a .txt file for reading reading to test directly, the program closes
Console ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ``ariel@ariel:~$ '/home/ariel/Escritorio/exportado yousef/index.x86_64' Godot Engine v3.2.stable.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce 9800 GT/PCIe/SSE2
ERROR: load_interactive: Condition "err != OK" is true. Returned: Ref
@kone9 You should include just
base_de_datos/*
instead ofres://
. We should throw an error about this
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
In this case, the program closes and the console shows this. ``ariel@ariel:~$ '/home/ariel/Escritorio/exportado yousef/index.x86_64' Godot Engine v3.2.stable.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce 9800 GT/PCIe/SSE2
ERROR: load_interactive: Condition "err != OK" is true. Returned: Ref
@kone9 You should include just
base_de_datos/*
instead ofres://
. We should throw an error about this
Even if the name changes, the exact same problem happens .. Will it have to do with the file system?
I made this small project to change the numbers directly from the ".txt" and I leave it to test in my case in linux mint xfce 19.02 I could not export, I will have to install windows 10. prueba_exportar_godot.zip
Is this bug still a problem in Godot 4.x?
For me, in version 4.1.3, unfortunately yes... 😢
Same thing in 4.2.1... Is there a solution to this?
Godot version:
3..0.1
OS/device including version:
Windows 10
Issue description:
While exporting the game, there's a filter to list the non-resource files that you still want to get packed along with the game resources. However, this field only accepts wildcards entries. I think it would be great if it also accepted individual full names. Say I want to export
error_list.txt
.This works.
This doesn't work.
This also doesn't work but it would be nice if it did just for those edge-cases.
It's generally just a small QoL improvement over the currently implemented one.