Open Tobi-La opened 6 years ago
I don't know about rendering on mobile devices but I'd try removing Mali from here
Thank you for the tip Noshyaar, unfortunately it didn't work. I also tried removing the other two vendors, just in case, but no difference.
If you can build Godot from source, please build the 3.2
branch and test this again now that https://github.com/godotengine/godot/pull/39867 has been merged. (That pull request also makes Sprite3D much faster to render.)
You can also use this Windows 64-bit editor binary for testing.
Neither in Godot 3.2.3 stable nor 3.2.4 beta1 (Win64 with dedicated Nvidea graphics) Sprite3D shadows appear unless the alpha_cut flag is set to "Opaque Pre-Pass". However in which case transparency is not taken into account.
Godot version:
3.0 stable and 2.1.4 stable
OS/device including version:
Phone: Oukitel K6000 Pro Android 6.0 GPU: ARM Mali-T720 (MP3) Driver: Open GL ES 3.1 and Open CL 1.2
Issue description: When using a Sprite3D with "alpha_cut" set to "Opaque Prepass" the drop shadow is missing on my Oukitel K6000 Pro. This happens in all versions of Godot I tested and seems to be device specific. I tested with two other phones (Samsung Galaxy S3 and Galaxy J5 Duos) and the issue only occurs on the K6000 Pro.
I am using Godot 2 for my project, so it would be glad it could be fixed there, too. But I tested and uploaded a test project for godot 3 to help fixing the issue on the current version.
Steps to reproduce:
Minimal reproduction project:
Godot2: Sprite3DShadowTest_Godot2.zip Godot3: Sprite3DShadowTest_Godot3.zip
Screenshots Godot2 Project Oukitel:
Other devices:
Screenshots Godot3 Project Oukitel:
Other devices: