Closed neikeq closed 5 years ago
Similar to @Byteron, I had System.IO.File and Godot.File conflict a day or two ago and it took me a minute to figure out what was going on. Can we put those both under Godot.IO to mirror the System namespace? I'd be happy to make this change if it's wanted. :) I could take a look and see if there is any other IO related code we could tuck in there too.
Issues I think should make 3.1:
I'm closing this issue.
I'm opening this issue to inform other developers interested in the mono module about the current status and the plans towards 3.1.
As you may have notice, I've been quite inactive during the last month and a half. This is related to my studies, and there is nothing that can be done about it. This low activity will sadly continue until June 14, approximately, when I will finally be free once and for all to focus entirely on Godot.
Since I will have very little time to dedicate to Godot during this period of time, I decided to make a list of essential tasks that need to done for the 3.1 milestone, and postpone everything else for future releases. The list is the following:
Export PCK/Zip
(-only) option, and more testing of course.nuget packages(these are Windows-only, need to build msbuild from source) instead of Mono's Microsoft.Build assemblies, and bundle with the Roslyn compilers. This way we can provide a working build environment on all platforms. It will increase the editor size, but I consider it to be necessary.Other developers are free to make contributions to any area. However, keep in mind that I may leave them aside for review after 3.1 is released if I don't consider them essential for this release. Please, let me know if you think I'm forgetting something in the list above.
I'm keeping this issue open for discussion.