I was thinking of some important security features that are lacking in Godot. When you have an online business it is necessary to protect the data of your users and avoid cheating. In the gaming industry it's no different, especially for companies that move amounts of money.
Due to this, I think encryptions methods on network api would be very welcome.
This will not solve all the security issues but it sure is a big step.
These features should also attract more attention to the engine from companies of all sizes and more users to Godot.
My propose is add some encrypt method on the api.
Maybe something like:
host.set_encrypt_mode(key, settings)
get_tree().set_network_peer(host)
I was thinking of some important security features that are lacking in Godot. When you have an online business it is necessary to protect the data of your users and avoid cheating. In the gaming industry it's no different, especially for companies that move amounts of money. Due to this, I think encryptions methods on network api would be very welcome. This will not solve all the security issues but it sure is a big step. These features should also attract more attention to the engine from companies of all sizes and more users to Godot.
My propose is add some encrypt method on the api. Maybe something like: host.set_encrypt_mode(key, settings) get_tree().set_network_peer(host)
And if possible add support to WebSocket Security