Closed nagasawamaki closed 4 years ago
Procedural clouds are highly game-specific, depending on the kind of game you're making you'll likely want completely different types/shapes and styles of clouds, if any. I don't think it should be added to the default sky which is a simple Skybox and should stay so. Maybe it could be added to ProceduralSky, if not available already.
Yes, please add to ProceduralSky. What I mean is ProceduralSky. Sorry for misleading. And I think with adjustable parameters to adjust the cloud type, size, color, shape, etc., it would be useful for many types of games.
Thank you.
This may have been implemented by #38791, but I'm not sure if the blending scheme works well with cloud panoramas. Either way, it could be achieved by customizing the sky shader.
This discussion is being tracked in https://github.com/godotengine/godot-proposals/issues/835 now
It would be great if there is paramter-tunable procedural cloud in the default sky, which should be more realistic for the environment