Closed Nukiloco closed 4 years ago
CC @godotengine/network
I don't think we have enough information on this.
First, did you experience any actual in-game errors?
Specifically, that error means a network packet was received, but that packet was invalid.
The origin of the packet might not even have been the other Godot client. It might have been some spurious/spoofed packets coming from local network.
Additionally, most of the multiplayer code has been moved to MultiplayerAPI
in master
, does the error happens also with the latest 3.1-alpha
?
There was no in-game errors but multiplayer wasn't working when the error was happening in Godot v3.0.6.
Is this still reproducible in the current 3.2 builds?
There's not much information to go by in this report, so I'm not sure what we can do to debug further.
I haven't seen anything like this in a long time. Closing as we can't really investigate further, and no other user seems affected.
Godot version:
v3.0.6
OS/device including version:
OS: Windows 10 Graphics Card: Nvidia GTX 750 TI
Issue description:
This error randomly appeared when I was working on my multiplayer game. After a few times running my game without making any changes to my code, the error stopped appearing and my game was working again.
Steps to reproduce: