Open wyattbiker opened 6 years ago
In 2D you don't need to import textures, you can use images directly by clicking the Texture property, Load and select your png. Did you try that?
I think the issue is that ImageTexture
is the only one in the list with no UI... I guess it must be interacted with only by code? Why is there no Load Path
or something like some other options in the list?
But I just found out this is intentional. :)
https://docs.godotengine.org/en/stable/classes/class_imagetexture.html "An ImageTexture is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new EditorImportPlugin."
Maybe could add a message saying "this space intentionally left blank" or "use from code" or something. Idk...
Godot version: 3.1 alpha #bde3e88 Mac OS X, High Sierra
Issue description: Cannot Load an Image on New ImageTexture of a Sprite.