Open telaviv opened 6 years ago
I can confirm this on master
fe95b61e5.
Minimal reproduction project: test_animationplayer_manual.zip
I have a WIP branch to fix this by treating the Manual process mode as Idle within the editor: https://github.com/Calinou/godot/tree/animationplayer-manual-editor-treat-as-idle The same change should likely be applied to AnimationTree as well.
However, I can't test the above branch because of a crash unrelated to this change: https://github.com/godotengine/godot/issues/58960
Godot version:
OS/device including version:
v3.1.alpha.official
Issue description:
When the the animation process mode is in
Manual
the animation previews don't work.Although it kind of makes sense why it doesn't play from an implementation stand point, from a useability standpoint it's really confusing. If you would want to have a
Manual
animation then you would have to set it toIdle
orPhysics
when tweaking the animation, then back toManual
when you're done. If this was is intentional there should at least be a ⚠️ to warn the user.