Closed WatchThemFall closed 4 years ago
Can anyone still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-rc2)?
If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.
Sorry, I didn't realize this was still open. The last time I tried this it was on 3.1.1, and it was fixed. I can't test on any later at the moment. I assume it is still working on 3.2.1.
Godot version: 3.0.6 and the latest build
OS/device including version: W10 with latest updates
Issue description: The gridmap placement preview is off center from your mouse when it is a child of a spatial node that has a translation. The alignment grid and placement preview are supposed to be where your mouse is, but it is not there when the parent spatial node has a translation. For example, if the spatial parent is translated by by 50, 0 , 0, then the gridmap placement preview is off by 50. The block still goes in the area that you click, however. I apologize if this is already known or intended (for some weird reason), but I couldn't find any similar descriptions in the open issues.
Steps to reproduce: