Closed wargreen closed 4 years ago
A first step here https://github.com/jpcima/godot/tree/rtaudio-jack
Edited the title as we likely won't be using RtAudio for that, but implementing a proper driver as done for MIDI drivers. Then it should also be done for all supported platforms (at least desktop ones).
Why don't use RtAudio, as it already support Jack ? (it's really a question :)
I would absolutely love a JACK audio support, as I could use Godot to create a realtime interface for my livestreams using it.
@unfa Please don't bump issues without contributing significant new information; use the :+1: reaction button on the first post instead.
Ok, sorry! I wonder if this is somewhere on the radar still?
Hi, I'm the author of the RtAudio+Jack edit posted above, made a long time ago on a request of @wargreen.
As I guess, it shouldn't be difficult to make a pure Jack backend, given existing code made with RtAudio, given that both are programmed in a similar model. I can give this a try. I've some decent experience with Jack audio dev, however none with Godot.
Implemented JACK in the PR #35613
Feel free to try yourself. It has worked for me, I tried on "Platformer 3D" and "Mic Record Demo".
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@wargreen, @unfa, do either of you mind to open the GIP? I'm not able to answer such questions as "Describe the project you are working on" or further details, because I don't have any; but I'm sure that the both of you surely do.
@jpcima Done
Hi devs, I look to use Godot for artistic audio and video/3d things, and it can it a big benefit to directly play audio from godot and process it after via jack and other softwares. Is it a way to enable the jack part of rtaudio ? This can permit to get multiple independents audio buses at low latency for professional usages.
Thanks a lot for any information.