Open haizhou37 opened 5 years ago
The project crashes with these errors when run (3.2.2): There's no backtrace for the crash.
Although seeing the EditorSettings error, I think this is somewhat expected and comes from user error?
Yeah the error is expected. There's no crash actually, the scene fails loading due to the error, so the game closes (but does not crash - i.e. no segfault).
Error reporting could be improved on scene load errors in general as they tend to be confusing to users, but it's not a bug per se.
Actually, it's a bug that VisualScript lets you create a node of type EditorSettings which breaks the scene.
Godot version: Godot3.1 Aplha4
OS/device including version: manjaro gnome x64 Intel® Core™ i3-2350M CPU @ 2.30GHz × 4 Intel® Sandybridge Mobile OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Sandybridge Mobile intel hd 3000
Issue description: Creating other variable is normal(I just tested a little bit. I can't rule out hiding anything else.).
Steps to reproduce: Creating a new EditorSettings variable
Minimal reproduction project: test11.zip