Open Zylann opened 5 years ago
Comment on note: I's fine to have ShaderMaterial in the process material slot, that's expected.
@JFonS my mistake indeed
I've been working on a pull request (#34828) to solve this. It works on the 3.2 branch, and I can't really test on the 4.0 branch due to some other issue regarding custom resources (#39136).
Godot 3.1 alpha4 Windows 7 64 bits
I defined a custom resource type named
HTerrainData
, which is registered this way:However, I noticed that my resource type now shows up everywhere, sometimes multiple times, even in places where it has nothing to do:
Even for textures:
Reproduction steps: Create an editor plugin that registers a custom resource type.