Open naruaika opened 5 years ago
Can't confirm on 6d05ace735f70b545a5e7f9a5078b06c4ea5828b self-compiled or alpha 4: I do not observe RAM memory usage changes while typing in the Matrix section of a Spatial node.
Arch Linux, KDE Plasma, 64 bit.
Yes, not every time it happens to me, but sometimes.
If ibus-daemon
is running, I guess you're using an input method engine to type non-Latin characters?
CC @bruvzg
No, I only have English for my System Language and Keyboard.
It happens again today on Godot version 3.1 Alpha 5 while I'm trying to change the Y-axis scale of the CollisionShape: My Linux freezes about 1-2 minutes...
I don't know if this log will be useful:
After I did a change of Y-axis scale of the CollisionShape, now I'm not able to change Z-axis: I can select the input box: But cannot change it value:
After I did a quit and open Godot, the inspector shows: (the Z-axis value change to 5 automatically) And I able to change it value.
It happens again :( at time 08:27:20 while I'm trying to change this meshInstance scale:
My gnome-shell takes RAM about 600 MiB even though I have restarted before after the first OS freeze. My ibus-daemon up from 361.5 MiB to 383.1 MiB:
Can anyone still reproduce this bug in Godot 3.2.2 or any later release?
Closing due to lack of update. Please comment if you can still reproduce this issue in the latest stable version of Godot.
I'm seeing a similar problem here. In the Node2D
scale
property in the editor, if I edit x
or y
and then press tab quickly, either of two things can happen:
Using Godot v3.3.1.stable.official. This issue is easy to reproduce locally.
When Godot freezes, I see high CPU usage with the following programs using the most CPU time:
I'm running Godot from Steam on Pop!_OS. Would be nice to have this issue reopened
Confirmed still happening on v3.3.2.stable.official.
Having same issue when using tab key to apply transformations and scaling values to spatial nodes. I have a video demonstration of this issue. Using Version 3.3.2 Stable and OS is Pop!_OS 20.04 LTS.
Godot version: Version 3.1 Alpha 4 (This bug also happens in Godot Version 3.1 Alpha 3)
OS/device including version: Fedora Workstation 29 Silverblue
Issue description: Sometimes when I typing in Transform/Matrix section in the Inspector to change their values, my computer becomes freezing. When it becomes normal again, I looked at my System Monitor and it shows "ibus-daemon" and "gnome-shell" each takes my RAM about 1 GB+.
Steps to reproduce: Just typing in Transform/Matrix section.
Minimal reproduction project: This bug happens to every my project files.