Closed xsellier closed 5 years ago
Found out what was the root cause.
Im using godot to localize dialog in my game. Since I have 11 differents languages, I don't have time to test them all. So, I do few tests and if everything is ok, it goes to production. However When a translation does not contain the right amount of %s
to format (using '%s' [ myvar ]`), then I get an opcode #0.
I wanted to explain it here, because I think it would be great if we can improve this error code a bit, for example in order to have a proper idea of what is going on here
Godot version: v2.1.5
OS/device including version:
Issue description:
Steps to reproduce: It is really hard to reproduce. I'm running closed beta for City Game Studio. This function works 99,99% of the time. However it has failed only once.
Minimal reproduction project: I can't give one, but I can give you the piece of code where it happend