Open MJBrune opened 5 years ago
Screw it, this bugs me too much. Feel free to assign to me if possible. I'm diving into the engine.
PR'ed a solution, seems to work correctly on my end but let me know if I missed anything or for some reason it doesn't work exactly as desired.
Godot version: 3.1 beta 2
OS/device including version: Windows but any should do.
Issue description: Navigation poly editing currently looks like this
and thus has to be done by hand in the editor for "exact" numbers.
Expected Navigation Poly editing should look like this which would conform to other poly editing that is already existing.
Steps to reproduce: Open editor
Create Nav Poly
Painfully try to get accurate pixels on a 16 by 16 poly and unable to zoom at the correct level because its so tedious.
Minimal reproduction project: Blank Project should work for starting.