Open heretique opened 5 years ago
This is probably related to the Skeleton's gizmo, which might be recreated each time the node is selected I guess?
I've noticed being slow when selecting the AnimationPlayer node also, not only on Skeleton node.
@heretique Can you (or anyone else) still reproduce this bug in Godot 3.3.2 or any later release?
I'm away from my computer for one week. I could check when I get back if it's not too late.
I can reproduce this bug with 3.4 on the third person shooter demo when selecting the player skeleton. I suspect it's because it's creating inspector properties for every single bone.
Godot version: 3.1 (commit: ce114e35dda4b3f282abb458f8409db2369b279e) OS/device including version: Windows 10 Issue description: When selecting nodes in the scene hierarchy some nodes have a big delay between mouse click and actual selection of the node even with a simple scene. Steps to reproduce: Please check the video file. Minimal reproduction project: MicroDungeons.zip