Open hjsrabi opened 5 years ago
Yes. This is a known bug. It was reported here. https://github.com/godotengine/godot/issues/26406. Although you explain it much better. :)
I'm working on a project that relies on gles2.0 would be great to have it fixed. Is wireframe not possible because of some limitations on this version of the graphic library?
@Toshiwoz It just hasn't been done yet! It is a lot of work.
I can confirm only Normal works.
Note that Orthogonal doesn't work either in GLES2 editor viewport. It just displays everything as clear color.
Still valid in 3.2.4 beta3 No longer relevant for 4.0, as GLES2 for 3D is not planned.
No longer relevant for 4.0, as GLES2 for 3D is not planned.
To clarify, we don't know for certain whether GLES2 will support 3D in 4.0. See https://github.com/godotengine/godot-proposals/issues/877.
Godot version:
3.1
OS/device including version:
Pop OS 18.10/ NVIDIA GeForce 920MX
Issue description:
when you try to change the viewport render mode to something like wireframe with the gles 2 renderer nothing happens![Screenshot from 2019-03-13 19-08-37](https://user-images.githubusercontent.com/47189897/54300196-079b4180-45c5-11e9-8ea7-30e0fe619a08.png)
when i tried it in gles 3 it worked fine![Screenshot from 2019-03-13 19-24-26](https://user-images.githubusercontent.com/47189897/54300492-a758cf80-45c5-11e9-8416-af9aa3ef5a0d.png)
Steps to reproduce: create a new project switch to gles 2 add a mesh instance change the viewport display mode to wireframe, overdraw, unshaded.