Closed mryannisp closed 5 years ago
Can you try this with a quadmesh? Im not sure this is a bug. Im not at a computer now, but from what i remember billboard makes the Z-direction face you at all times. So you would be looking directly at the edge of the PlaneMesh and wouldnt see anything. Which is expected behaviour. But with a quad mesh the flat side should always face you.
Can you try this with a quadmesh? Im not sure this is a bug. Im not at a computer now, but from what i remember billboard makes the Z-direction face you at all times. So you would be looking directly at the edge of the PlaneMesh and wouldnt see anything. Which is expected behaviour. But with a quad mesh the flat side should always face you.
You're right, I had to change the mesh from plane to quad. Still, I thought billboard mode would work with any kind of mesh.
It does! Which is exactly why you cant see it. The PlaneMesh doesnt have any depth.
I see. Then I guess this is not a bug, so I'm closing this issue. Thank you
Godot version: v3.1.stable.official
OS/device including version: Windows 10 v1803
Issue description: Billboard mode for spatial material doesn't work