godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Native mobile VR: Procedural sky sphere rendered incorrectly #28378

Closed tcrass closed 5 years ago

tcrass commented 5 years ago

Godot version: Official 3.1.1-RC1

OS/device including version:

Issue description: When deploying the attached test project to my Android device, the procedureale sky doesn't get rendered correctly, in spite of https://docs.godotengine.org/en/3.1/tutorials/misc/gles2_gles3_differences.html explicitly saying "[...] in GLES2 environments you can only set: Sky (including procedural sky) [...]"

Steps to reproduce: Deploy the attached test project to an Android device and see for yourself.

Minimal reproduction project: vrtest.zip

groud commented 5 years ago

Duplicate of #27335