Open N8n5h opened 5 years ago
Seems to be a problem with the render of cone joint.
CC @AndreaCatania
@N8n5h Can you still reproduce this in Godot 3.2.3 rc3? The video is down, so not sure what exactly was the issue.
If this is the issue, then it seems to still be valid in 3.2.4 beta 3.
The problem still exist at 3.3 rc6.
Godot version: v3.2.dev.custom_build.2931b4d
OS/device including version: OS: Ubuntu 18.04.2
Issue description: I noticed that every time I saved a scene of a character that has a ragdoll setup and an AnimationTree that is active with an animation running, close the scene and then reopen, the location of the physical bones it's all messed up as seen in this video, (in the video I keep switching back and forth between scenes to "disable" the rendering of joint constraints to see the physical bones setup)
Minimal reproduction project: testm2.zip