godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
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Saving a scene that has an animationTree node "working" mess up ragdoll setup on reload #28527

Open N8n5h opened 5 years ago

N8n5h commented 5 years ago

Godot version: v3.2.dev.custom_build.2931b4d

OS/device including version: OS: Ubuntu 18.04.2

Issue description: I noticed that every time I saved a scene of a character that has a ragdoll setup and an AnimationTree that is active with an animation running, close the scene and then reopen, the location of the physical bones it's all messed up as seen in this video, (in the video I keep switching back and forth between scenes to "disable" the rendering of joint constraints to see the physical bones setup)

Minimal reproduction project: testm2.zip

guilhermefelipecgs commented 5 years ago

Seems to be a problem with the render of cone joint.

CC @AndreaCatania

KoBeWi commented 4 years ago

@N8n5h Can you still reproduce this in Godot 3.2.3 rc3? The video is down, so not sure what exactly was the issue.

akien-mga commented 3 years ago

If this is the issue, then it seems to still be valid in 3.2.4 beta 3. Screenshot_20201210_164715

ywaby commented 3 years ago

The problem still exist at 3.3 rc6.