Closed Jummit closed 4 years ago
While it might not make sense when done purely via VisualScript, I imagine that other objects could be notified which could as well be extended via GDScript and other script languages where emitting and connecting to signals does make more sense.
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Godot version: 3.2
Issue description: VisualScriptEmitSignal is useless because its functionality can be replaced by the more flexible VisualScriptFunctionCall.
Steps to reproduce: Create a signal in a VisualScript and drag it into the graph. This creates a VisualScriptEmitSignal, but it could be a VisualScriptFunctionCall.