Open luisboch opened 5 years ago
In 3.2.3 rc1 the animation looks like in the GIF, so I assume this is still bugged. Although it would be helpful to see the desired result.
@luisboch : When you enter a Condition, you should NOT enable auto-advance. I was confused by the explanation as well, but the point is that Godot will enable auto-advance by itself once the condition is True. So untick the auto-advance box should do the trick.
@ErwinBr First, thanks, I will test this behavior. But then, the documentation is misleading or incomplete (?!).
Godot version: v3.1.1.stable.official
OS/device including version: Linux 4.15.0-51-generic (Linux Mint 19.1) GPU: Radeon HD 8870M Driver: amdgpu Renderer: GLES2
Issue description: Auto_play property of AnimationNodeStateMachineTransition ignore "condition" property (as described here).
Steps to reproduce:
Images:
My entire project is attached download( action_rpg_prototype.tar.gz) to help debug Check scene /characters/knight/knight.tscn and to play use /assets/manager/MainScene.tscn