Closed Abdelilah-Majid closed 5 years ago
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Godot version:
3.1
OS/device including version:
ubuntu 18.04.2/intel Issue description:
when enter attack is true is when they enter an erea2d called attack ;and it is so close from the player it is as far as its weapon . what hapend is wen i attack a random enemey it get into attack area2d and it call signal _on_attack_body_shape_entered then when i pres the attack botton it call the signal _on_player_hit then it reduces health until it hit 0 then an if methud call queue_free() . i think if i hit a player the health reduces on all enemy code and thats why they all die . what i want from you is how can i attack spesifec enemy and only he die Steps to reproduce:
Minimal reproduction project:
platformer 2.zip