Open KoBeWi opened 5 years ago
I think in some way it should be expected, e. g. if you converted all your .png images in .jpg to save space.
^ Both of them are recognized as a Texture. But you shouldn't be able to assign an AudioStream or a DynamicFont to a Texture.
Still valid in 377c3bb
Godot version: 3.1.1
Issue description: When you edit scene's dependencies, you can put anything for anything and it won't complain.
Steps to reproduce:
You can open the scene normally, but saving it will remove the wrong dependencies. You can however edit the dependencies again and assign correct resources.