Closed ForLoveOfCats closed 4 years ago
Mono logfile here: log.txt
Still reproducible on latest master (ba854bbc7bb0eae230299de4da8dfcb7caf74b69)
In the event that the cause of this cannot be determined could a reasonable workaround be implemented such that when this occurs during engine shutdown that the engine will still finish closing?
This is still reproducible in Godot Mono 3.2 Beta 2 on GNU/Linux x64
As of "recent" (I'm not quite sure what build of 3.2 this changed in) this has changed into a predictable early finalization segfault.
EDIT: This was determined to be an unrelated issue having some interesting interaction causing it to appear to be a mono issue and masking the original issue by segfaulting before the original issue can present itself.
As requested on Discord here is the mono logfile (with --verbose
)
EarlyFinalizationMonoLogfileVerbose.txt
And here is the log of all that was spat into the shell (with --verbose
)
EarlyFinalizationShellOutputVerbose.txt
The issue doesn't seem to happen anymore. If you start experiencing it again in the future, we will re-open.
Regarding the last crash. Please open a new issue. There seems to be something wrong with ProceduralSky
's worker thread. It's trying to access the MessageQueue
(via call_deferred
) after it was already cleaned at exit.
Godot version: Reproducible (intermittent) on both Godot Mono 3.1.1 Stable and Godot Mono
master
(52cfb5f5799af38e4aa543417a76999b732c3a54)OS/device including version: Manjaro Linux x64 and Windows 10 (x64?)
Issue description: Very very rarely the game will hang on shutdown with the error
(
-connect
is a custom flag parsed by a game script)Steps to reproduce: It seems to be related to the networking loosing connection to the server it is connected to (Godot high level multiplayer). Beyond that I haven't been able to reproduce it reliably enough to know anything further which is rather frustrating to be unable to provide more information.
Minimal reproduction project: I can't even reliably reproduce it let alone create a minimal project reproducing it. If anyone really wants to test this in my game project its over under SkyOfSteel
Corresponding bug on our tracker: https://github.com/ForLoveOfCats/SkyOfSteel/issues/70