Open miskatonicstudio opened 5 years ago
We could design a LineEdit/TextEdit context menu specifically tailored for mobile devices, similar to the one already present in Android and iOS. To display it after a long press, an internal timer would have to be used.
CC @godotengine/android
This would be sooo helpful right now as my latest app relies heavily on a main TextEdit control. I only found this morning that the current control on android is dysfunctional.
Hey, just wanted to add that I'm also seeing this issue in Godot 4.3.rc3. On Android, the text selection handles and the copy/paste/select all menu are missing. When I select text, I can't see the handles to change the selection, and the menu with the usual options doesn't appear.
Godot version:
3.1.1 stable flathub
OS/device including version:
Linux (Ubuntu 18.04 LTS) + Android JDK: jdk-8u222-ojdkbuild-linux-x64
Issue description:
Normal Android text input has a context menu, shown after pressing the screen for a longer while. That menu allows to copy or cut the text (if a text was selected) or paste previously copied text (if an empty text input was selected). An Android application exported by Godot doesn't show that context menu.
Steps to reproduce:
Minimal reproduction project: