godotengine / godot

Godot Engine – Multi-platform 2D and 3D game engine
https://godotengine.org
MIT License
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save screenshot for Visual Shader #31429

Closed Darkinggq closed 4 years ago

Darkinggq commented 5 years ago

Godot version: afecc0bc2283dfbfbce70ae95c28e0ed4ecd4160

keep high resolution screenshot users find it easier to watch the Discord and others useful, visual shader novice easier to learn fast for screenshot :)

image

screenshot save only format .png any directory


for example, the first is not enough space channel longer visual shader will not be able to fully save screenshot image

for example, the second screenshot is hard to see zoom out save the screenshot there are problem image

for example the third screenshot is not convenient through the GIMP save the screenshot is not very image

Jummit commented 5 years ago

Maybe this could be put in GraphEdit, so it works for VisualScript as well?

KoBeWi commented 4 years ago

Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.

The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker.

If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance!

(btw, in 3.2 you can take an editor screenshot, which partially addressees this issue)